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I just got a FB question from a young student that asked: "I was wondering if by any chance you could tell me how you animate and the mental process you go through when trying to make a character believable?"
Really, this is a hard question to answer. It involves very individual "thought process" answers, not just what tools do you use. I gave the answer a thought or two below. I thought I'd share it with you all since I have gotten similar questions here on DA. Let me know if this was helpful at all. Lots of misspellings, bad sentences, I didn't edit it. Sorry.
Here's my thoughts concerning my (animation) process:
First off, I have to think about the scene for awhile. If I don't, I end up with animated spaghetti. It moves, but it doesn't have any thought as to WHY its moving. There comes a point in your progression in animation where you jump from just moving things around to making them seem alive. I believe that jump happens when you mature as an artist and go beyond concentrating on how to draw a character and think more about the emotions/reasoning behind the character. So, at that point, its important to think, THEN thumbnail. I started seriously thumbnailing every scene on Lion King. It was hard (I was impatient and wanted to jump into animating, making it move around), but after a few tries at it, and a few successes) I started really "getting" why it was important. Animation isn't improve. When I was first starting out, I thought it was. It's not, it is carefully researched, thought out acting. That doesn't sound fun at first, but it pays off in the end. Famous Disney animator, Mark Henn, was my mentor when I was first starting out and he would ask me questions about my animation (you know, like, "Why is he doing that? Is that a nervous smile or a sly smile?"). If I didn't know the answers to those questions, it was obvious to him that I really hadn't thought out what I was doing. And if you don't, then what you just created is animated spaghetti! My next book (that I'm working on now) will be going into a lot of this; the artist's thought process. It's really the most important part of what we do. And you know what? There are no other steps to my process. I know that doesn't make sense, but its true- because from that point on, how you animate, create an illustration, or draw a comic book is about drawing and your ability to do it or not do it. So often, young artists ask "what pencil do you use" or "did you get that technique digitally or traditionally?" Those questions only tell me one thing: that person isn't working hard enough. You don't ask those questions, you find them out for yourself! Practice, Practice, Practice. There are no short cuts, its all hard work. If you love it, though, the time will go by like it was nothing. Good luck! - Tom B.
Really, this is a hard question to answer. It involves very individual "thought process" answers, not just what tools do you use. I gave the answer a thought or two below. I thought I'd share it with you all since I have gotten similar questions here on DA. Let me know if this was helpful at all. Lots of misspellings, bad sentences, I didn't edit it. Sorry.
Here's my thoughts concerning my (animation) process:
First off, I have to think about the scene for awhile. If I don't, I end up with animated spaghetti. It moves, but it doesn't have any thought as to WHY its moving. There comes a point in your progression in animation where you jump from just moving things around to making them seem alive. I believe that jump happens when you mature as an artist and go beyond concentrating on how to draw a character and think more about the emotions/reasoning behind the character. So, at that point, its important to think, THEN thumbnail. I started seriously thumbnailing every scene on Lion King. It was hard (I was impatient and wanted to jump into animating, making it move around), but after a few tries at it, and a few successes) I started really "getting" why it was important. Animation isn't improve. When I was first starting out, I thought it was. It's not, it is carefully researched, thought out acting. That doesn't sound fun at first, but it pays off in the end. Famous Disney animator, Mark Henn, was my mentor when I was first starting out and he would ask me questions about my animation (you know, like, "Why is he doing that? Is that a nervous smile or a sly smile?"). If I didn't know the answers to those questions, it was obvious to him that I really hadn't thought out what I was doing. And if you don't, then what you just created is animated spaghetti! My next book (that I'm working on now) will be going into a lot of this; the artist's thought process. It's really the most important part of what we do. And you know what? There are no other steps to my process. I know that doesn't make sense, but its true- because from that point on, how you animate, create an illustration, or draw a comic book is about drawing and your ability to do it or not do it. So often, young artists ask "what pencil do you use" or "did you get that technique digitally or traditionally?" Those questions only tell me one thing: that person isn't working hard enough. You don't ask those questions, you find them out for yourself! Practice, Practice, Practice. There are no short cuts, its all hard work. If you love it, though, the time will go by like it was nothing. Good luck! - Tom B.
Bancroft Bros Animation Podcast- Brittney LEE!
Hey guys! You really need to listen to this podcast my twin bro and I did with the amazing DISNEY Character Designer/ Concept artist Brittney Lee! She designed characters and costumes for Frozen, Wreck IT Ralph, and many others! It's on iTunes and also here: http://taughtbyapro.com/animation-podcast-55-the-brittney-lee-interview/
Bancroft Bros Animation Podcast- Sam Levine
A fascinating "The Bancroft Brothers Animation Podcast is up today- we interview Sam Levine, co-creator of "Penn Zero: Part Time Hero". Sam talks about his Disney days, starting in cleanup, boldly going into Story, developing the un-used "Joe Jump" feature, and pitching a TV series to Disney TV. Ever wonder how to move up the ladder and get opportunities in your animation career- this podcast tells you how! Listen on iTunes (and leave a review!) as well as at: http://taughtbyapro.com/animation-podcast-54-the-sam-levine-interview/
New Animation- Disney XD station ID
Wahoo! Disney XD is now airing the station ID I animated in glorious 2d Animation! It was designed and directed by Sam Levine (co-creator of Penn Zero: Part Time Hero) with clean up, efx, and compositing by the amazing Moving Colour studio! Thanks Sam and Brian for inviting me into this crazy fun project!
My new website! Original art and more!
Hey All. I don't think I mentioned this to all of you here on Deviant art, but I FINALLY have a website! It's got a sampling of my portfolio, links to purchase my art books, a blog where I post new sketches and stuff, and a STORE with original art of mine! Check it out: Tom Bancroft Studio
{PLUS- FOR YOU COSPLAYERS- please share with your friends that I just posted on the blog (at my website above) and in my store a one of a kind REY STAFF prop replica inspired by Star Wars: The Force Awakens. I think all you Rey's out there will like it- its made by my prop master buddy and the quality is top notch!
© 2011 - 2024 tombancroft
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Thank you! I had suspected it was all practice and really, this was a joy to read. I just started trying TRYING to animate and I'm quite aware how not in the direction i'd like it to go. Plot wise and characterwise. Maybe it doesn't help that didn't start drawing until this year. xD But thanks for the words. I WILL TRY!!! until I can't anymore and that's....a long ways to go. c: